(827748) - Windows Store: UnityEvent.Remove listener will work correctly when. (814388) - WebRequest: More correctly follow the HTTP Specification for sending POST data during a Redirect. (826132) - VR: Removed an audio output warning when Unity Audio is Disabled. (803937) - VR: Fixed a crash when an invalid Oculus plugin is used. (832104) - UAP: Fixed an incorrect resolution being reported when the composition scale changed and the game window was minimized. (820162) - UAP: Fixed the incorrect language being returned when system language was Spanish(Argentina). (820863) - iOS: Fixed the appearance of apps freezing when locking/unlocking the device. (none) - iOS: Fixed the run loop mode warning on iOS 10 devices. (811959, 815928) - iOS: Fixed a crash when killing the app while a WWW Request was in flight. The call will still have no impact though. (834376) - IL2CPP: Removed an unnecessary assert when GC.Collect(1) is called.
(826624) - IL2CPP: Corrected the stack state handling during code conversion for some box opcodes. (815783) - IL2CPP: Allownow Monitor.TryEnter to correctly obtain a previously taken lock that has been released, which did not work in some cases. (832155) - GUI: Fixed a regression introduced in 5.3.6p4 and 5.3.6p5 where GUI.DrawTexture & GUI.DrawTextureWithTexCoords appeared lighter in Linear color space. (779052) - Editor: Fixed a crash when registering undo for a null object. (748499) - Editor: Fixed the recursive directory copy situation.
(834100, 833996) - Canvas: Fixed a regression introduced in 5.3.6p4 where non-native fullscreen player appeared darker when Canvas was present, in Linear color space. (832271) - Audio: Fixed a memory leak when quickly loading and unloading lots of audio assets.
(824107) - Android: Fixed a crash on Android when using the FrameDebugger. (830443) - AI: Fix for regression where a pushed passive NavMeshAgent would sometimes move to its origin after navmesh carving. IL2CPP: Added an option to link.xml files to ignore missing assemblies. (none) - Windows: Added safety check when receive new window size with zero values, make minimum value 1, otherwise functions like CreateDepthStencilView will fail. (825429) - WebRequest: Allow setting Accept-Encoding header from scripting at users own risk. (none) - WebRequest: Allow empty headers as that is in general valid. (775178) - WebGL: UnityWebRequest.downloadProgress now returns the actual progress as opposed to 0. (759492) - WebGL: Fixed browser lock-up when profiling.
(none) - WebGL: Fixed Code Blob memory leak. (none) - VR: Fixed a crash at startup on GearVR if Focus is lost very close to the time or the app starting. (803901) - UI: Fixed the issue with double rendering of world canvas in the Editor. (720704) - Shaders: Fixed some cases of inout struct variables with COLOR semantic members wrongly translating into GLES2.0. (834633) - IL2CPP: Use the no-strict-overflow flag to compile generated C++ code on gcc and clang based compilers so that we match the integer overflow behavior of C#. (832996) - D3D11: Take into account ColorSpace (linear/gamma) when capturing screenshots. (821680) - Cache Server: Fixed an issue where cache serve could crash due to unhandled EEXIST error when creating directory.
Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Save the Bubble и т.